New horizons for a worker-effective training method in the AEC sector
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Construction Site Information Modeling
Digital Simulation
Gamification
Training
Gender
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- Cite this item
- https://doi.org/10.3311/CCC2023-089
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Abstract
The training of site professionals is typically perceived as being monotonous, and ineffective in terms of information assimilation and retention. Furthermore, traditional training approaches such as lecture-based presentations, have been demonstrated to be unsuccessful at engaging site workers, resulting in decreased attention and motivation. This paper aims to develop the framework for gamified training, of site workers. It is intended to value the requirements that European H&S standards expect to be kept under surveillance. The outcome of this work is the definition of a new reward procedure focused on ongoing improvement via feedback to low-scoring individuals. Multiple screen boards are designed to facilitate key context interaction and possible reactions. This study outlines two theoretical applications of training, the first applicable transversally to many situations (i.e. Educational Construction Site Information Modeling) and the second as a site-specific solution based on its digital twin (i.e. Mockup Construction Site Information Modeling) intended to accurately foresee and train workers for dangerous operations.