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Developing Simulation Models for Modular Construction Using Game Engine Technology

Date

Type

könyvfejezet

Language

en

Reading access rights:

Open access

Rights Holder

Szerző

Conference Date

2024.06.29.-2024.07.02

Conference Place

Praha, Czech Republic

Conference Title

Creative Construction Conference 2024

ISBN, e-ISBN

978-615-5270-78-9

Container Title

Proceedings of the Creative Construction Conference 2024

Department

Építéstechnológia és Menedzsment Tanszék

Version

Online

Faculty

Faculty of Architecture

Subject Area

Műszaki tudományok

Subject Field

építészmérnöki tudományok

Subject (OSZKAR)

game engines
modular construction
simulation

Gender

Konferenciacikk

University

Budapest University of Technology and Economics

OOC works

Abstract

The construction industry has witnessed a rise in the use of game engine technology over the past decade. With the advancements in modular and industrialized construction, researchers are looking into technologies to improve the production process. Simulation software have been widely used to develop Discrete Event Simulation (DES) models to study, analyze, and improve production systems. While game engines have been used for simulation purposes, their functionalities to develop DES models in the context of modular construction have not been fully exploited. This study aims to demonstrate the practicality of developing a DES model for modular construction using game engine technology. Using a case study of a precast concrete slab factory, the research will use the game engine Unity to develop a DES model of the production process. The research highlights the steps and the built-in functions used within Unity to develop the model. Future work will focus on comparing the development process with dedicated simulation software to highlight the advantages and disadvantages of using game engines for this purpose.

Description

Keywords